EL грузит процессор: различия между версиями

Материал из sysadm
Перейти к навигации Перейти к поиску
 
(не показано 10 промежуточных версий этого же участника)
Строка 1: Строка 1:
 +
'''<''' [[Eternal Lands]]
  
 
'''Проблема'''
 
'''Проблема'''
  
 
Одна копия игры постоянно нагружает процессор на 45%.
 
Одна копия игры постоянно нагружает процессор на 45%.
 +
 +
В игре наблюдается подтормаживание и FPS всего 15-20
  
 
При старте игры выдается сообщение, что не доступно расширение
 
При старте игры выдается сообщение, что не доступно расширение
 
<code>GL_EXT_texture_filter_anisotropic</code>
 
<code>GL_EXT_texture_filter_anisotropic</code>
  
Наблюдается на
+
Наблюдается на новом компьютере
 
<pre>
 
<pre>
 
CPU: Intel(R) Core(TM) i7-14700K
 
CPU: Intel(R) Core(TM) i7-14700K
Строка 15: Строка 18:
 
dnf list *vulkan*
 
dnf list *vulkan*
 
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
mesa-vulkan-drivers.x86_64                                                                                                     24.1.2-3.el9                                                                                                       @AppStream
+
mesa-vulkan-drivers.x86_64     24.1.2-3.el9       @AppStream
vulkan-loader.x86_64                                                                                                           1.3.283.0-1.el9                                                                                                     @AppStream
+
vulkan-loader.x86_64           1.3.283.0-1.el9   @AppStream
 
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 +
</pre>
 +
 +
На старом компьютере данное расширение определяется, нагрузка CPU не более 5%, FPS 40
 +
<pre>
 +
CPU: Intel(R) Core(TM) i7-2600K
 +
GPU: HD Graphics 3000
 +
OS:  Rocky Linux 9.5
  
 +
dnf list *vulkan*
 +
#---------------------------------------------------------------------
 +
mesa-vulkan-drivers.x86_64    24.1.2-3.el9      @AppStream
 +
vulkan-loader.x86_64          1.3.283.0-1.el9    @AppStream
 +
#---------------------------------------------------------------------
 
</pre>
 
</pre>
  
В системе данное расширение обнаруживается во всех профилях, также оно обнаруживается игрой '''0ad''
+
На новом компьютере, утилита '''glxinfo''' обнаруживает данное расширение во всех профилях, также оно обнаруживается игрой '''0ad'''
 
<pre>
 
<pre>
 
lspci -k | grep -EA3 'VGA|3D|Display'
 
lspci -k | grep -EA3 'VGA|3D|Display'
Строка 72: Строка 87:
 
server glx version string: 1.4
 
server glx version string: 1.4
 
server glx extensions:
 
server glx extensions:
     GLX_ARB_context_flush_control, GLX_ARB_create_context,
+
     ...
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
 
    GLX_EXT_get_drawable_type, GLX_EXT_libglvnd, GLX_EXT_no_config_context,
 
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
 
    GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample,
 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
 
    GLX_SGI_make_current_read
 
 
client glx vendor string: Mesa Project and SGI
 
client glx vendor string: Mesa Project and SGI
 
client glx version string: 1.4
 
client glx version string: 1.4
 
client glx extensions:
 
client glx extensions:
     GLX_ARB_context_flush_control, GLX_ARB_create_context,
+
     ...
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
 
    GLX_ATI_pixel_format_float, GLX_EXT_buffer_age,
 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
 
    GLX_EXT_import_context, GLX_EXT_no_config_context, GLX_EXT_swap_control,
 
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event,
 
    GLX_MESA_copy_sub_buffer, GLX_MESA_gl_interop, GLX_MESA_query_renderer,
 
    GLX_MESA_swap_control, GLX_NV_float_buffer, GLX_OML_sync_control,
 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
 
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
 
    GLX_SGI_swap_control, GLX_SGI_video_sync
 
 
GLX version: 1.4
 
GLX version: 1.4
 
GLX extensions:
 
GLX extensions:
     GLX_ARB_context_flush_control, GLX_ARB_create_context,
+
     ...
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
 
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
 
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
 
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
 
    GLX_EXT_framebuffer_sRGB, GLX_EXT_no_config_context, GLX_EXT_swap_control,
 
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
 
    GLX_MESA_gl_interop, GLX_MESA_query_renderer, GLX_MESA_swap_control,
 
    GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
 
    GLX_SGI_video_sync
 
 
Extended renderer info (GLX_MESA_query_renderer):
 
Extended renderer info (GLX_MESA_query_renderer):
 
     Vendor: Intel (0x8086)
 
     Vendor: Intel (0x8086)
Строка 135: Строка 114:
 
OpenGL core profile profile mask: core profile
 
OpenGL core profile profile mask: core profile
 
OpenGL core profile extensions:
 
OpenGL core profile extensions:
     GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
+
     ...
     GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
+
     GL_EXT_texture_filter_anisotropic
    GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect,
+
     ...
    GL_AMD_performance_monitor, GL_AMD_pinned_memory,
 
    GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture,
 
    GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax,
 
    GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer,
 
    GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3,
 
    GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility,
 
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
 
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
 
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
 
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
 
    GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access,
 
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect,
 
    GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
 
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
 
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
 
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
 
    GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel,
 
    GL_ARB_half_float_vertex, GL_ARB_indirect_parameters,
 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
 
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
 
    GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2,
 
    GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
 
    GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
 
    GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage,
 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
 
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
 
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
 
    GL_ARB_shader_objects, GL_ARB_shader_precision,
 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
 
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
 
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include,
 
    GL_ARB_shading_language_packing, GL_ARB_spirv_extensions,
 
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
 
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
 
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float,
 
    GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge,
 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object,
 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
 
    GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader,
 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
 
    GL_ARB_viewport_array, GL_ATI_blend_equation_separate,
 
    GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_sync,
 
    GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_debug_label,
 
    GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test,
 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
 
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object,
 
    GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
 
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
 
    GL_EXT_provoking_vertex, GL_EXT_semaphore, GL_EXT_semaphore_fd,
 
    GL_EXT_shader_framebuffer_fetch,
 
    GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix,
 
    GL_EXT_shader_samples_identical, GL_EXT_texture_array,
 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
 
    GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8,
 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
 
     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
 
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
 
    GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
 
    GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays,
 
    GL_INTEL_blackhole_render, GL_INTEL_conservative_rasterization,
 
    GL_INTEL_performance_query, GL_INTEL_shader_atomic_float_minmax,
 
    GL_INTEL_shader_integer_functions2, GL_KHR_blend_equation_advanced,
 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control,
 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile,
 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
 
    GL_KHR_texture_compression_astc_ldr,
 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
 
    GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
 
    GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
 
    GL_NV_alpha_to_coverage_dither_control, GL_NV_compute_shader_derivatives,
 
    GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp,
 
    GL_NV_fragment_shader_interlock, GL_NV_packed_depth_stencil,
 
    GL_NV_texture_barrier, GL_OES_EGL_image, GL_S3_s3tc
 
 
 
 
OpenGL version string: 4.6 (Compatibility Profile) Mesa 24.1.2
 
OpenGL version string: 4.6 (Compatibility Profile) Mesa 24.1.2
 
OpenGL shading language version string: 4.60
 
OpenGL shading language version string: 4.60
Строка 246: Строка 122:
 
OpenGL profile mask: compatibility profile
 
OpenGL profile mask: compatibility profile
 
OpenGL extensions:
 
OpenGL extensions:
     GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
+
     ...
    GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
+
     GL_EXT_texture_filter_anisotropic
    GL_AMD_multi_draw_indirect, GL_AMD_performance_monitor,
+
     ...
    GL_AMD_pinned_memory, GL_AMD_query_buffer_object,
 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
 
    GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4,
 
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
 
    GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility,
 
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility,
 
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
 
    GL_ARB_color_buffer_float, GL_ARB_compatibility,
 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
 
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
 
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
 
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
 
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock,
 
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
 
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
 
    GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
 
    GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel,
 
    GL_ARB_half_float_vertex, GL_ARB_indirect_parameters,
 
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
 
    GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
 
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
 
    GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture,
 
    GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
 
    GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query,
 
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
 
    GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage,
 
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
 
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
 
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops,
 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
 
    GL_ARB_shader_objects, GL_ARB_shader_precision,
 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
 
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
 
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
 
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
 
    GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing,
 
    GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,
 
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,
 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
 
    GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
 
    GL_ARB_texture_float, GL_ARB_texture_gather,
 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
 
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate,
 
    GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil,
 
    GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
 
    GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_sync,
 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
 
    GL_EXT_copy_texture, GL_EXT_debug_label,
 
    GL_EXT_demote_to_helper_invocation, GL_EXT_depth_bounds_test,
 
    GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
 
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object,
 
    GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
 
    GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore,
 
    GL_EXT_semaphore_fd, GL_EXT_separate_specular_color,
 
    GL_EXT_shader_framebuffer_fetch,
 
    GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix,
 
    GL_EXT_shader_samples_identical, GL_EXT_shadow_funcs,
 
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
 
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array,
 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1,
 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
 
     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
 
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
 
    GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode,
 
    GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent,
 
     GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle,
 
    GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array,
 
    GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit,
 
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
 
    GL_INTEL_blackhole_render, GL_INTEL_performance_query,
 
    GL_INTEL_shader_atomic_float_minmax, GL_INTEL_shader_integer_functions2,
 
    GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
 
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
 
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
 
    GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y,
 
    GL_MESA_pack_invert, GL_MESA_shader_integer_functions,
 
    GL_MESA_texture_const_bandwidth, GL_MESA_texture_signed_rgba,
 
    GL_MESA_window_pos, GL_NV_ES1_1_compatibility,
 
    GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square,
 
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render,
 
    GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance,
 
    GL_NV_fragment_shader_interlock, GL_NV_half_float,
 
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
 
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
 
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
 
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
 
 
 
 
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 24.1.2
 
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 24.1.2
 
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
 
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
 
OpenGL ES profile extensions:
 
OpenGL ES profile extensions:
     GL_AMD_performance_monitor, GL_ANDROID_extension_pack_es31a,
+
     ...
    GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3,
+
     GL_EXT_texture_filter_anisotropic
    GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync,
+
     ...
    GL_APPLE_texture_max_level, GL_EXT_EGL_image_storage,
 
    GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax,
 
    GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control,
 
    GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,
 
    GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture,
 
    GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation,
 
    GL_EXT_depth_clamp, GL_EXT_discard_framebuffer,
 
    GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers,
 
    GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,
 
    GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth,
 
    GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5,
 
    GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object,
 
    GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays,
 
    GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,
 
    GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra,
 
    GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control,
 
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects,
 
    GL_EXT_shader_framebuffer_fetch,
 
    GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote,
 
    GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix,
 
    GL_EXT_shader_io_blocks, GL_EXT_shader_samples_identical,
 
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader,
 
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer,
 
    GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1,
 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
 
    GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array,
 
     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
 
    GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16,
 
    GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8,
 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod,
 
    GL_EXT_texture_storage, GL_EXT_texture_type_2_10_10_10_REV,
 
    GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_INTEL_blackhole_render,
 
    GL_INTEL_conservative_rasterization, GL_INTEL_performance_query,
 
    GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent,
 
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,
 
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior,
 
    GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr,
 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra,
 
    GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects,
 
    GL_MESA_shader_integer_functions, GL_MESA_texture_const_bandwidth,
 
    GL_NV_alpha_to_coverage_dither_control, GL_NV_compute_shader_derivatives,
 
    GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments,
 
    GL_NV_fragment_shader_interlock, GL_NV_generate_mipmap_sRGB,
 
    GL_NV_image_formats, GL_NV_pack_subimage, GL_NV_pixel_buffer_object,
 
    GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil,
 
    GL_NV_read_stencil, GL_NV_shader_noperspective_interpolation,
 
    GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external,
 
    GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync,
 
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,
 
    GL_OES_depth_texture, GL_OES_depth_texture_cube_map,
 
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,
 
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
 
    GL_OES_geometry_point_size, GL_OES_geometry_shader,
 
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer,
 
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box,
 
    GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading,
 
    GL_OES_sample_variables, GL_OES_shader_image_atomic,
 
    GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation,
 
    GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,
 
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader,
 
    GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer,
 
    GL_OES_texture_cube_map_array, GL_OES_texture_float,
 
    GL_OES_texture_float_linear, GL_OES_texture_half_float,
 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot,
 
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array,
 
    GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float,
 
     GL_OES_viewport_array
 
  
 
336 GLX Visuals
 
336 GLX Visuals

Текущая версия на 23:30, 15 марта 2025

< Eternal Lands

Проблема

Одна копия игры постоянно нагружает процессор на 45%.

В игре наблюдается подтормаживание и FPS всего 15-20

При старте игры выдается сообщение, что не доступно расширение GL_EXT_texture_filter_anisotropic

Наблюдается на новом компьютере

CPU: Intel(R) Core(TM) i7-14700K
GPU: UHD Graphics 770
OS:  Rocky Linux 9.5

dnf list *vulkan*
#---------------------------------------------------------------------
mesa-vulkan-drivers.x86_64     24.1.2-3.el9       @AppStream
vulkan-loader.x86_64           1.3.283.0-1.el9    @AppStream
#---------------------------------------------------------------------

На старом компьютере данное расширение определяется, нагрузка CPU не более 5%, FPS 40

CPU: Intel(R) Core(TM) i7-2600K
GPU: HD Graphics 3000
OS:  Rocky Linux 9.5

dnf list *vulkan*
#---------------------------------------------------------------------
mesa-vulkan-drivers.x86_64     24.1.2-3.el9       @AppStream
vulkan-loader.x86_64           1.3.283.0-1.el9    @AppStream
#---------------------------------------------------------------------

На новом компьютере, утилита glxinfo обнаруживает данное расширение во всех профилях, также оно обнаруживается игрой 0ad

lspci -k | grep -EA3 'VGA|3D|Display'
#---------------------------------------------------------------------
00:02.0 VGA compatible controller: Intel Corporation Raptor Lake-S GT1 [UHD Graphics 770] (rev 04)
	DeviceName: Onboard - Video
	Subsystem: Micro-Star International Co., Ltd. [MSI] Device 7e06
	Kernel driver in use: i915
#---------------------------------------------------------------------

glxinfo -B
#---------------------------------------------------------------------
name of display: :0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Intel (0x8086)
    Device: Mesa Intel(R) Graphics (RPL-S) (0xa780)
    Version: 24.1.2
    Accelerated: yes
    Video memory: 31902MB
    Unified memory: yes
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) Graphics (RPL-S)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 24.1.2
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.6 (Compatibility Profile) Mesa 24.1.2
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 24.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
#---------------------------------------------------------------------

glxinfo
#---------------------------------------------------------------------
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    ...
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    ...
GLX version: 1.4
GLX extensions:
    ...
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Intel (0x8086)
    Device: Mesa Intel(R) Graphics (RPL-S) (0xa780)
    Version: 24.1.2
    Accelerated: yes
    Video memory: 31902MB
    Unified memory: yes
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) Graphics (RPL-S)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 24.1.2
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    ...
    GL_EXT_texture_filter_anisotropic
    ...
OpenGL version string: 4.6 (Compatibility Profile) Mesa 24.1.2
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
    ...
    GL_EXT_texture_filter_anisotropic
    ...
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 24.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    ...
    GL_EXT_texture_filter_anisotropic
    ...

336 GLX Visuals
#---------------------------------------------------------------------